The Other Side of Animation 312: Perlimps Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you appreciate what I do, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you enjoy this review!)

When I go to Animation is Film, aka the best animation festival next to Annecy, it’s always a tad soul-crushing when I can’t see every film at the festival. Some films are playing at the same time as others and it’s tough to choose between one or more films. I make it a goal to see as many animated films big, small, foreign, or US-made every year, and I always feel badly when I can’t see the ones I miss due to distributors not picking up the promising films. I’ve talked about how we need more companies like GKIDS, since Shout! Factory and Elevenarts are not picking up the slack, and Lionsgate is only interested in bringing over the extremely cheap and easy to put onto DVD films from overseas. It’s a shame because good films get left in their own countries where other folks from around the world cannot see them. Hopefully, this changes with films like today’s today’s review of Alê Abreu’s follow-up to his Oscar-nominated and multiple award-winning Boy and the World, Perlimps

This film is directed by Alê Abreu, co-written by Viviane Guimarães and Abreu, and was released back in 2022. The story follows two young spirits of the forest, Claé, voiced by Lorenzo Tarantelli, and Bruô, voiced by Giulia Benite. They each represent agents from their respective kingdoms of the sun and moon, as they venture out to take down the giants destroying their world. Can they overcome their differences and save their kingdoms?

Perlimps is an experience that is best described as a vibe and mood. It has underlying themes of environmentalism, anti-war, and how we need to come together to save our planet, but the film is more interested in talking about these themes through the perspective of our two leads and some breathtakingly abstract visuals. It reminds me of many films from Europe from the 70s and 80s that mostly relied on atmosphere and vibes to enthrall the viewers in their world. Perlimps on the other hand has the atmosphere of an alien-like world with our two animal-like leads, but with more upfront themes of environmentalism, identity, technology, and how humans are a destructive species when they become obsessed with war. One of the film’s biggest strengths and weaknesses is its two leads. On the one hand, seeing the two act like children in showing whose kingdom is better when both have their strengths and flaws feels grounded and realistic with two individuals from “warring” kingdoms. On the other hand, much of the dialogue in the film is the two bickering at one another, which gets grating quickly. Nothing wrong with having child-like protagonists, and when written well, they can be some of the most compelling characters in cinema history, but so many filmmakers make the mistake of keeping the bickering as their only personality trait. The other downside is how the film handles its third act. Not that it’s bad, but when we leave the second or so act, and head into the duo going into the base to take care of the problem plaguing their kingdoms, it becomes difficult to follow. They meet a character who talks about how Perlimps that go live among the humans lose their way, and then there are twists and turns about who is at fault for the humans tearing down the forest, and the film ends up feeling a bit busy. The ending comes back to the themes talked about in the latter part of Act Two, but I wish I was able to rewatch the film to see if this individual clicked with the ending. Even though the director’s previous film was more surreal and abstract with its storytelling and visuals, it felt more cohesive than in Perlimps. Not that Perlimps lost sight of the plot, but it could have felt more complete as an ending instead of what we got. 

Animation-wise, it’s gorgeous. It does trade in the previous director’s film that used more colored pencil aesthetics mixed with collage-looking visuals of city life with Perlimp’s more neon-lit take on the rain forest, but the results still look fantastic. It has an ambiance and mystery to the unknown world through which our leads traverse, making it feel alien-like, especially when the “giants” aka humans walk through the bushes. It has the vibes of something like Fantastic Planet, and the designs of the characters that we do see are charming. They might look very different with more well-defined shapes and expressions, but they have appealing designs. They capture that feeling of making you feel small in a very big world. The music by André Hosoi and O Grivo enthralls you in this rainforest world as it relishes its ambient tunes and otherworldly beats. The voice cast is small with Lorenzo Tarantelli and Giulia Benite doing a lot of the heavy lifting, but their performances are very good. As I said above, they capture the youthful energy and pride of two young boys trying to save the world, even if their antics got old after a while. 

While I am finally glad I was able to see this animated gem from Brazil, I do not regret choosing Titina over it when I was at Animation is Film. Perlimps is a visually stunning animated feature that doesn’t quite hit the high notes that the director’s previous work did, but I still think it’s a pretty solid flick. It’s a shame that so far, no one has decided to pick it up. Not that it doesn’t have its issues, but we have brought over films from overseas that were way worse in quality and proper film-going experiences. If we are okay with bringing over the cheap stuff, then why not take the time and money to bring over stuff like Perlimps? If it gets picked up at any point in the future and you can watch it whether it’s through VOD or a limited theatrical run, then by all means go watch it if you loved the director’s other films. Hopefully, whether it’s through physical or digital releases, animated films from around the world are no longer stuck on the other side of the world and more people can see films like Perlimps

Rating: Rent it!

The Other Side of Animation 113: Minions Review

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(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this review!)

Spin-offs are something I don’t envy people having to make. With the popularity of a certain product or franchise, you know that the executives see nothing but dollar signs, and want to find a way to make even more fat stacks of cash. It’s why we don’t have a lot of good sequels or spin-off series or films that do well. They don’t really have heart or passion put into them. Still, you always want something to be good, because we know no one sets out to intentionally make a bad movie. So, where does Minions land on the scale of sequels, spin-offs, and prequels? Directed by Pierre Coffin and Kyle Balda, this prequel/spin-off was now focused on the most marketable characters of the franchise, the already mentioned Minions. It came out July 10th, 2015, a month or so after Pixar’s amazing Inside Out. While not getting the best reviews with it sitting at a total aggregate score of 56%, it was a first for the animation company to break a little over a billion dollars at the box office. So, where do I stand with this film? Do I stand on the side of the Minions? Or do I stand on the side of the critics? Let’s check it out!

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The story follows the evolution and life span of the Minions, little yellow beings that look for the biggest villains to work for. Throughout their existence, they have served many evil empires, while also coincidentally ending them in darkly comedic ways. Over time, they found shelter, and made their own civilization, but soon found no purpose without serving a villain. Three specific Minions named Kevin, Stuart, and Bob, all voiced by Pierre Coffin, decide to go off on an adventure to find a new super-villain to work under. This leads the three to a convention for super-villains, and they meet Scarlet Overkill, an infamous female super-villain voiced by Sandra Bullock. Can they help Scarlet become the queen of England? Or will they get into more comedic hijinks? I mean, what do you expect from Minions other than comedic hijinks?

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As usual, let’s start with the positive aspects of the film. Once again, the animation is still pretty good. It even looks a little better than the second film. Again, I have to give Illumination Entertainment the respect and admiration that they improved very quickly on their animation. The comedy is fast, snappy, creative, silly, and amusing. It’s actually surprising how many dark comedic jokes and slightly adult jokes are in this movie. Not every suggestively adult joke works, but I, at the very least, respect that they tried out different types of jokes. For a film that’s once again trading story for comedy, I was definitely finding this film much funnier than the previous films in the franchise.

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I think the best aspect of the film is the first third. It was fairly risky to start the film, and have the lead characters that don’t speak English. It reminds me of what would happen a few months or so later during 2015, when Shaun the Sheep Movie was released, another animated film that had no real dialogue. Sure, you get a narration, but for the most part, a huge chunk of the film is told through movements, gibberish, and clever visuals. The Minions don’t speak English, so you have to make sure their gibberish can be easily understandable. It reminds me of some of my favorite films from the 2000s to now with Boy and the World, The Illusionist, and The Triplets of Belleville. It actually showed that Illumination wasn’t scared to try something different. It makes the film feel unique, and the three Minions that we do follow are kept simple enough to get their individual personalities. It’s a lot of fun to watch, since you aren’t being distracted by a huge amount of goofy humor and dialogue. Now, in terms of Scarlett Overkill as a villain, Sandra Bullock hits it right out of the park. Scarlett Overkill is a great comedic villain. Sadly, while there isn’t much to her powers-wise, her design is great, her lines are funny, her delivery is perfectly timed, and she is even better than the last villain. Even her husband in the film played by Jon Hamm is very funny in his own way. You get a family the Minions meet up with, where the couple is played by Allison Janney and Michael Keaton, that are entertaining. Even Steve Carrell returns for a small cameo that is actually built up during the villain convention, and his appearance later on pays off.

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Sadly, while I can definitely praise a lot of this film, I’m going to start heavily criticizing it. This is when the cracks in the base of the franchise really start to show. For every good idea this film has, it has a downside to it. Minions can be funny, but the humor becomes too much, due to the lack of any real emotional engagement later on in the film. The three characters are likable, but the Minions as a whole can’t carry an entire movie on their shoulders. Scarlett is a fun villain, but there isn’t too much to her, outside some cool tech and kung fu. The first third is very well-executed, but the other two thirds are not, due to the lack of story, heart, and energy. It’s not 100% downhill after the first third, but it becomes less interesting as the plot moves forward. I know that it’s a movie about the Minions, but it’s still a movie with a budget as big as the main films, and is competing with the other big films. It’s like the creators behind the film didn’t want to fully commit to some of the ideas they threw down on the table.

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In the end, Minions is fine. It’s silly, harmless, and entertaining, but unless you have kids that enjoy Minions, I see no reason to see it. I understand why it made a lot of money, and why we are getting a sequel. If you haven’t seen it yet, there is no harm in checking it out, but if you want a good comedic animated film with heart and laughs, I would check out Ernest & Celestine, LEGO Batman, or The Cat Returns. Well, we might be going overboard with Despicable Me, but we are down to one more movie in the franchise with the next review being Despicable Me 3. Thanks for reading! I hope you enjoyed the article, and I will see you all next time.

Rating: Rent it!

Was It Really Our Fault For The Death of 2D Animation?

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(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Around the mid-2000s, 2D animated films were struggling, with a majority of the flops coming from Disney and DreamWorks. This was when their 2D animated films were not bringing in waves of delicious greenback bills, and were instead being critically panned, and flopping/underperforming. This list of films include Home on the Range, Brother Bear, Sinbad: Legend of the Seven Seas, Treasure Planet, Atlantis: The Lost Empire, and you get the idea. The only 2D animated films that were doing really well during this time period were the films made by Studio Ghibli, like Spirited Away and Howl’s Moving Castle. When Home on the Range and Sinbad came out, both Disney and DreamWorks told the world that 2D animation was not a profitable way of filmmaking anymore, no one was seeing 2D animated films, and the new profitable form of animation was CGI-animation. This was essentially throwing 2D animation under the bus. So, was it really the public’s fault that 2D animation was dead? Is there a reason Europe and the rest of the world is keeping it alive and not getting wide releases? Well, let’s talk about what was going on around this time period.

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On one side of the spectrum during the early to mid-2000s, the only financially/critically successful animated films that were being made were of CGI, and Pixar and DreamWorks were leading the charge. This was when we were getting films like Shrek 2, Finding Nemo, and The Incredibles. All of these films were critical darlings, and are pretty fantastic films. On the other spectrum, you were unfortunately getting Disney and DreamWorks 2D animated films that were not doing well with audiences and the bank. Like I said above, the 2D animated films were not making enough of a profit, and were getting critically panned at the same time. Sure, you would get a film like Lilo & Stich, Emperor’s New Groove, and Spirits: Stallion of the Cimarron, but those films were few and far between in terms of being successful 2D animated films. The point is Disney and DreamWorks were losing money, and the only thing that was bringing in the cash besides their live-action films were their CGI animated films. Not to say that each CGI animated film during this period was a success, since this was when DreamWorks was trying to compete with Disney/Pixar, but the numbers and money talked.

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So, does this mean that 2D animation was 100% dead? Of course not! Even if Disney, Pixar, and DreamWorks were moving toward full-on CGI animation, due to the masses leaning more to CGI animation by overall audience appeal, there were a few studios and directors that were passionate or really stubborn about Hollywood’s sudden lack of 2D animation. This was when we were getting a lot of the Studio Ghibli films brought over by Disney, like Spirited Away, Howl’s Moving Castle, and Porco Rosso to name a few. Other directors like Sylvain Chomet gave the public The Triplets of Belleville, one of the best pieces of 2D animation around, and was a critical and Oscar winner. Japan has a multitude of amazing animated films during this time period, and even today we have incredible 2D animated films, like the late Satoshi Kon’s Paprika, Mamoru Hosoda’s Wolf Children, The Boy and the Beast, and Summer Wars, Makoto Shinkai’s The Garden of Words, and of course, Katsuhiro Otomo’s slew of films like Steamboy, and anthology project, Short Peace.  Europe has been rocking the 2D animation, with films from France, Spain, Scotland, and other areas including Song of the Sea, The Secret of Kells, A Cat in Paris, Phantom Boy, Ernest & Celestine, The Illusionist, Nocturna, Wrinkles, and Chico and Rita. Even Disney came back with two 2D animated films, with The Princess and the Frog and Winnie the Pooh. Sure, they didn’t break a gigantic amount of bank, but I love that Disney at first was going to do one 2D film, then a CGI film, and go on like that until they went full-on CGI animated. Even Brazil gave us Boy and the World, one of the most visually amazing films, not just animated films, I have ever seen.

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So, if 2D isn’t technically dead, since the rest of the world and the indie scene are treating it with the respect it deserves, then what really killed it? Well, it’s actually pretty obvious and simple. There is no reason to go into a college-based philosophical journey for the answer. Really, it’s the Hollywood machine, and the studios’ fault for killing off 2D animation.

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Yeah, I know it sounds like a hipster thing to do, and blame the bigwigs for killing off a style of animation, but it’s quite frankly the truth. So, during the mid-2000s of 2000-2005 or so, what were the companies releasing during this time that was 2D? This was when Disney was releasing films like Atlantis: The Lost Empire, Brother Bear, Treasure Planet, Lilo & Stich, Emperor’s new Groove, and Home on the Range. On top of that, this was also the tail end of their Straight-to-DVD fling, where they released a bunch of mediocre sequels to their popular Disney films. I’m sure you can find merit and something positive to say about certain elements of these films, but they were really scraping the bottom of the barrel in terms of quality with these straight-to-DVD flicks. DreamWorks on the other hand only released about two 2D animated films, with one being a hit, and the other causing the infamous “2D animation is dead” quote with Spirit: Stallion of the Cimarron and Sinbad. Now then, we’ve got our suspects from the 2D side of things from both companies, what went wrong with the studios making these films? After watching them recently, with the few exceptions that I have mentioned above, the rest feel like movies that were ruined by the higher-ups putting their focus-grouped hands into the mix. Films like Brother Bear, Sinbad, Treasure Planet, and Atlantis: The Los Empire could have been incredible movies, but what you get are films with bits and pieces of greatness and things to like, but then have to get past the elements that are distracting or not very interesting. Most of the time, the biggest blunder these films made was within its dialogue. When the characters talked like they were part of that time or setting, it was great and engaging. You felt like you were there with them. However, when the modern dialogue, Disney whimsy, and hip lingo pops into time periods where it isn’t remotely appropriate, and is only put there because some idiot higher-up thinks everyone would like it, it’s frustrating. It’s like they couldn’t fully stay invested in their own tones. If you want to be dark in Atlantis, then you need to keep the mature tone, and not throw in so many side characters, humor, and a weak bad guy. How much better could Brother Bear be if he didn’t turn into a bear and he was kept just as a human? I could say all of this with the other films like Treasure Planet and Sinbad. These studios, for the most part, would rather throw someone or something under the bus to avoid the honest truth that they made a bad movie that no one wanted to see, or have to admit that they were trying to cater to the lowest common denominator, and it wasn’t working. Oh, and was anyone really asking for Home on the Range? I mean, really?

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Yeah, I don’t buy that 2D animation died because people stopped caring about it. I think it died because studios here in the states kept giving us films that either couldn’t stay in the tone they set out for, higher-ups got their meddling hands into the pie, or were just terrible movies. Luckily, with the huge success of films like Zootopia, The Secret Life of Pets, Finding Dory, and the animated films distributed by GKIDS, animation has become a huge success during 2016, where with a few exceptions; a mass majority of the 2016 big Hollywood flicks are not panning out. Sure, you could argue it’s just the summer movies, but I feel like the animated films and indie films have been getting more of the spotlight and praise. Hopefully, this means that the bigger companies can try and come back to 2D someday, but due to how current Hollywood is run, it will probably take some time. Just remember, it’s not always your fault Hollywood made a stupid mistake. Thanks for reading, I hope you liked the article, and see you all next time.