The Other Side of Animation 276: Drifting Home Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)

Studio Colorido has been a rather surprising animation studio that has put out an eclectic resume of work. From short films and net animations, to working on major properties like Pokemon, they have put their name down as a quality animation studio. Even their film releases have mostly been good. Granted, I prefer Penguin Highway over A Whisker Away, but not every film is going to be a home run for studios. Every animation studio in Japan’s animation industry is going to have a dud and a hit and it’s never going to be 100% consistent. Still, a studio like MAPPA, Science Saru, and Colorido has the clout to make an announcement and you make sure you see it, because they are crafting journeys like Drifting Home for Netflix, and it’s a real gem you should all check out. 

Directed by Hiroyasu Ishida, the film is co-written by Ishida, Hayashi Mori, and Minaka Sakamoto. It stars a group of six kids. They are Kosuke Kumagai, dubbed by Bryce Papenbrook, Natsume Touchi, dubbed by Cassandra Morris, Taishi Koiwai, dubbed by Alex Cazares, Yuzuru Tachibana, dubbed by Ben Diskin, Reina Hama, dubbed by Abby Trott, and Juri Ando, dubbed by Cherami Leigh. As they venture around an old abandoned apartment building that is soon to be torn down, they all end up getting caught in a shift in scenery and location as the apartment building they are on is swiftly sent into the ocean along with them. As they try to find out the situation and what to do about it exactly, they also encounter a boy who may or may not be a ghost named Noppo, dubbed by Elliot Fletcher. Can our group of kids find a way back home while discovering what their friendship and/or relationships mean to one another? 

Do you know those old 80s/90s kids’ films that didn’t do well, but became cult classics and beloved childhood favorites? This is a modern-day take on those types of movies where a bunch of kids are the main focus, and we follow them through their journey on a metaphorical and literal memory of a giant building. A majority of the film is the kids traversing the open sea and checking out other buildings that are floating in the water, looking for food and reminiscing about the relationship each other shares. Now, while this film is at two hours, there are multiple points where they show montages of the kids interacting with one another and growing as individuals. It’s a coming-of-age story about kids who encounter themes of found family, loss, and memories first, and then an adventure film second. Sure, some characters show more growth than others, but the ones that get the focus make sense. It’s an intensely touching story that, while stumbling in how it handles its drama in the third act with how repetitive it gets, when it hits the right emotional note, it can be a real punch into the emotions. What this review is saying is that Its heart is in the right place. 




The film’s animation is more or less what you would and should expect from the talented artists at Colorido. They have always had a knack for having more expressive characters than most studios are willing or able to go the distance with how emotional the characters are on screen. It’s a studio with a distinct style, which is needed nowadays in order to stand out. Still, the combination of character animation, lush colors, beautiful backgrounds, and how it’s able to mix in 2D and CGI with relative ease makes this a gorgeous movie to look at. It takes its time to have moments where you can feel enthralled in the environment around our leads, and absorb the emotional headspace they are in when the story calls for them to have some kind of revelation or epiphany about what exactly is going on with them. It doesn’t hurt either that the cast is great. As mentioned above, you have a fantastic English dub cast of Bryce Papenbrook, Cassandra Lee Morris, Elliot Fletcher, Benjamin Diskin, Abby Trott, Cherami Leigh, and a surprise appearance of John DiMaggio, which is surreal. Not that it’s weird to see DiMaggio in anime dubs because he used to dub a lot of anime back in the day, but to see him again after so long being in mostly US-based animation is just great. Returning from composing the music from Penguin Highway is composer Umitaro Abe, and he brings a magical and adventurous vibe to the soundtrack. I mean, when you are a group of kids that are going across the high seas on a giant building, well, it should be fun and fanciful. 





While a touch too unevenly paced at two hours, Drifting Home is a charming journey a ton of kids take through memories about family, friendship, and dealing with loss and change. It could have balanced out its drama better, but it’s still a compelling and enjoyable ride with Studio Colorido’s distinct and colorful animation style, while also including a cast of likable child characters and a complex story about found family and caring for one another. It might not be as good as the director’s previous film Penguin Highway, but Drifting Home is a stellar experience that anyone looking for good Japanese-animated films to watch should absolutely check out. Now then, next time we will be looking at yet another Netflix exclusive, so be on the lookout for what it is! 

Rating: Go See It!

The Other Side of Animation 275: Goodbye on Glees Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)

As we head into the late stage of studios doubling down on either something that can be cheap and made on a production line, or throwing money at ideas and properties that everyone knows about, the importance of supporting and rooting for original properties is becoming even more of a thing. At this point, an original film is something that isn’t based on a pre-existing property. You would think that so many have gone and seen the big franchise anime films and having them become hits would lead to more people going to see original films that get brought over, but they don’t. It comes off as cinema-goers and anime fans are too afraid to be more adventurous with film-watching and supporting non-franchise-based films. Listen, it’s okay to like them, but if you genuinely want more anime to be seen and released in theaters, then you need to be able to support the ones that are not tied down to something familiar. How boring would filmgoing be if it was just franchise fodder? It’s a shame so many viewers are not that adventurous or are all that supportive of original properties, because many fantastic films get released every year. Sure, it’s a good idea for the distributors to also make sure as many people can see them as possible and not just limit them to major cities, but filmgoers share the responsibility as well. Don’t just go and see whatever big franchise film gets put into theaters. You need to go and support films like Goodbye Don Glees as well. 

Directed and written by Atsuko Ishizuka, this film is animated by Studio Madhouse. We follow the tale of three friends. They are Roma Kamogawa, dubbed by Adam McArthur,  Hokuto Mitarai, dubbed by Nick Wolfhard, and Shizuku Sakuma, dubbed by Jonathan Leon. The three of them live in a small rural town in the countryside, and hope for lives outside of the city. Unfortunately, when a fire breaks out in the forest near the town where they live, they are for some reason blamed for it, and the trio of heroes go on a journey in the countryside to find a way to prove their innocence. 

So, you know how the metaphorical and literal igniting point of this film is the fire that the three are blamed for? Well, that’s the throughline of the entire story, but it’s not really about the fire if that makes sense. The film only really focuses on our main three characters, which results in a cast of side characters who really don’t get much development outside of one character that is connected to Roma’s personal arc in the story. Instead, the film doubles down on focusing on the three boys, and the real story is a coming-of-age story about what the three find important in their lives. What is the treasure that drives them and their goals in life? What is their ultimate adventure and the endgame of what they want to do? It’s a shockingly complex story, and the three leads work well off of one another. It finds a lot of time during its 90 mins to let the three relax and show off their friendship or reignite said friendship during some incredible moments. The three of them really do act like realistic teenagers and what they define as what it means to become more adult. It’s hard or really rare to find a film that has more grounded takes on teenagers, and it’s refreshing to see it here. I like that we have had a couple of films this year where the teens actually act like real teens or preteens as in the case of Turning Red. It shouldn’t be shocking due to this being the same director as A Place Further Than the Universe, but it’s nice to see other filmmakers from time to time show that they know how to write teenagers. It will even hit you with one emotional gut punch after another in the third act, so be ready. 

For the animation, Studio Madhouse did their usual fantastic work with some expressive and detailed character animations and incredible environmental backgrounds. Due to the location, it results in a very nature-driven world where every kind of green can be seen that meshes into a world full of nature growing around the land itself, and at certain points, man-made paths, and vehicles covered in grass. There are some scenes that are truly and utterly awe-inspiring. It’s a shame this film only got a Fathom Event release, because this film looks incredible, and you know the big screens would have made this film pop. It’s always the same problem with Fathom Events, because there are so few screenings. The designs of the humans were handled by Takahiro Yoshimatsu, who worked on titles such as Desert Punk, Overlord, and A Place Further Than the Universe. He brings some very appealing looks for our three leads, and each of them stands out in their own ways from Roma’s touches of red in his clothes, the fabulous hair of Hokuto, and Shizuku’s iconic jacket. As usual, it’s a gorgeous film and it results in some of 2022’s most awe-inspiring moments. Voice acting-wise, the English dub is good, as we have a cast that includes some fairly well-known anime voice actors and one celebrity voice with Wolfhard. The overall cast includes Adam McArthur, Nick Wolfhard, Jonathan Leon, Victoria Grace, Alan Lee, and Stephanie Sheh. The music by Yoshiaki Fujisawa offers a combination of tunes that ranges from streams of ethereal nature to some quirky tunes to use for jokes and some emotional “gut punch” tunes that play when you least expect them. It feels different from the composer’s other work that includes Estab Life, Engage Kiss, Love Live Superstar!, and Isekai Cheat Magician

Goodbye Don Glees is a surprisingly complex and endearing coming-of-age film about friendship between three boys that discover not only a way to save their lives, but also what drives their personal goals in life and their friendship. They set out to find that treasure that they hold near and dear to them. It’s a fantastic film that if you can find a way to see it on the big screen, do so. Otherwise, pick it up on Blu-ray to watch his charming story of friendship and life. Now then, we will now go on a journey via an ocean-bound apartment building via Drifting Home

Rating: Essentials

The Other Side of Animation 274: Cyberpunk: Edgerunners Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)

Video game adaptations are a cursed situation as there never seems to be any true or correct formula to make them work. Some have come close like Detective Pikachu and the Sonic films have been very successful, but those are the rare films to make it work. Even when you adjust the format from film to TV, TV shows or limited shows seem to fumble in that regard as well. 2020’s Dragon Dogma was an awful show, and yet 2022 has had three really good adaptations of video games. We had The Cuphead Show, which was pretty much Looney Tunes-style antics, but with Cuphead, Tekken: Bloodlines which adapted the third game’s storyline with fantastic CGI animation, and now we have the highly anticipated combination of Studio Trigger and CD Projekt Reds’ Cyberpunk: Edgerunners on Netflix. 

Based on the infamous sci-fi RPG by CD Projekt Red, it’s directed by Hiroyuki Imaishi, written by Yoshiki Usa and Masahiko Otsuka, and produced by the famed anime production company, Studio Trigger. We follow a young man named David Martinez, dubbed by Zach Aguilar. He lives within a city that’s constantly on the move with technological upgrades being the name of the game. After an incident that ends up with his mother getting killed, David goes on the offense and starts to get enhancements done to himself including a special military grade upgrade. After doing so, he ends up becoming an Edgerunner, an outlaw mercenary taking on tasks that will sooner or later get them intertwined with the major corporations that run the entire city. Can David and his team that includes Lucy, dubbed by Emi Lo make a living in this chaotic world or will he find himself short-circuiting to the dangers in which this world lathers itself? 

Now listen, the video game this anime is based on is not known for much outside of its problematic development history and its disastrous release. Do you need to know anything about the game to enjoy the show? Not really. If you have seen any major piece of cyberpunk media, then the world and its commentary should be fairly familiar to those that enjoy this type of sci-fi worldbuilding. It also mixes in the sensibilities of the late 80s early 90s OVA boom from the anime scene. This means plenty of intense amounts of violence and some titillating nudity and sexual moments. However, while those three elements were made for a very specific crowd back then, the limited series uses them here for more substantial purposes than just shock and titillation. Or, at the very least it feels more substantial than stuff like the recent reboot of a certain infamous OVA franchise that’s also on Netflix. What is refreshing about this cyberpunk story is how it doesn’t try to be like Ghost in the Shell or other anime that would use this setting to be more about the human condition and just meander around with long diatribes. Edgerunners is fast-paced, action-packed, and while it can be at multiple points stimulus-overload with the visuals, they still find a way to fit in a compelling story and great characters. While the cast is overall strong, our two leads David and Lucy are the core of this story. Even when the screen is covered in bright colors, nudity, and violence, the heart of their romance and the story of finding freedom in a world where society is basically being watched by a thousand eyes and mega-corporations. It’s also all about the danger of losing your humanity in a metaphorical and literal way. It’s a complex show, and it’s so satisfying to see that Studio Trigger keeps showing that while they can be all about the bombastic action, they can still tell a good story. It may not rise to the levels of philosophical complexity as something like Sonny Boy or Ghost in the Shell, but it’s executed in a way to make the journey and the story comprehensible with the motivations of our characters. 

It’s Studio Trigger, so you can already tell what their animation style is going to be, and the animation is, for better or worse, what you expect. It can be busy and stimulating to a degree that you need to have down time from watching the visuals on screen, but it’s so good. There is something so delightful about being able to know what a Studio Trigger anime looks like. Even though the game this anime is based on has a more boring realistic look, they basically took blockier looks on the more traditional anime visual style, and have wildly expressive visuals and character movements. It might fall under the same limitations that the anime industry put in all of their projects, but they find ways to work around it all and still give us very expressive characters. The action is on point, and let’s just say there will be plenty of moments where you see explosions, bullets, and bodies getting turned into chunky salsa. The bright neon colors are also turned up to 11, and instead of going the route of making everything grungy, drab, and or murky as heck, it’s bright and colorful. It’s very impressive with how they make this world look distinct from other sci-fi worlds. The English cast is a mix of well-known anime voice actors and a few character actors you would know from live-action stuff who pull off some fantastic performances. You have Zach Aguilar, Emi Lo, William C. Stephens, Marie Westbrook, Stephanie Wong, Ian James Corlett, Alex Cazares, Giancarlo Esposito, Gloria Garayua, Borge Etienne, and Matthew Mercer. Akira Yamaoka, a composer most people would know from their work on Sparkster, Contra Hard Corps, Silent Hill, Silent Hill 2, Silent Hill 3, Shadows of the Damned, and Patema Inverted provided a tech-savvy vibe with some punk and hard rock edges to the technological cityscape. Also, the anime opening for this show is by Franz Ferdinand! When was the last time you heard from that band? That’s probably the biggest surprise that this show offers. 

Cyberpunk: Edgerunners on Netflix is a beautiful, bittersweet dive into the technologically driven hellscape of a future where everything is driven by cybernetic enhancements. While it is based in the world of the infamous Cyberpunk: 2077, you will not need to wait months to enjoy the world of Cyberpunk with patches or mods. It might have a moment where the story shifts to a new batch of characters that isn’t the best at going from story A to story B, and if you aren’t into the hyper vibe of the animation at points, then you may want to skip this title, but otherwise, give this video game adaptation a watch! It’s impressive how this year, we have had three great adaptations via the world of animation. It’s a stellar time. Now then, next time, we will be talking about the new film GKIDS has released known as Goodbye Don Glees

Rating: Go see it!

The Other Side of Animation 273: Bee and Puppycat Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)

2022 in TV animation has been underwhelming. With 2020 and 2021 giving us great and unusual shows that sound like disasters, but are not. With 2022, well, there’s Vox Machina, Super Giant Robot Brothers, The Cuphead Show, and that’s about it. There should always be this push to have more original shows that help keep the creative landscape of animation alive, since IP-driven projects and continued seasons of already existing shows can’t be the only thing that keeps the landscape of animation vital. You need to be able to stand out from the pack and not be just a variation of something else that exists. You need to be something like today’s show and review, Bee and Puppycat on Netflix. 

Based on the original shorts by Natasha Allegri, which were then rebooted into the version you see on Netflix, this show is chiefly directed by Joji Shimura, created by Natasha Allegri, and produced by Oriental Light and Magic aka OLM Inc. We follow our lead Bee, voiced by Allyn Rachel, a young woman who lives on an island and works at a cat cafe. One day, after some shenanigans that result in her getting fired, she encounters an unusual puffy cat thing known as Puppycat. While wondering where her next paycheck is going to come from, Puppycat warps her to a place where she can get a multitude of temporary work gigs that will take Bee and Puppycat across the universe and into the possible hands of some unknown entities that are looking for our heroes. 

With it being 2022, we have now had a good 12 years of how cartoons of this current era have been handled. Instead of having thicker outlines and sharper corners, we have thinner outlines and rounder designs. What has helped make these shows stand out is how abstract and unusual they are. Instead of having one genre or one type of set-in-stone story, they cross the streams and become genreless due to how they are a multitude of different genres. Some are more adventure-focused ala Adventure Time, some have more of a dash of sci-fi to them like Steven Universe, and some had more references or vibes of an 80s cartoon like The Fungies. They also tend to have a more modern and low-key tone and humor to them. Even when things get zanier, the humor is still more universal or has a quirky side to it all. The point I am trying to make is that after more than a decade of shows like Amphibia, Infinity Train, The Owl House, Steven Universe, Adventure Time, Kipo and the Age of Wonderbeasts, and so on, you have to do well to stand out from the rest. So, what does Bee and Puppycat do that differentiates them from the pack? Have you ever dived into the deep end of the indie game scene? Do you know those indie games that have an art direction that’s more akin to modern cartoons and have lo-fi beats, and are usually more story-driven ventures? Or maybe they are visual novel-like experiences? This is kind of like that but in a more concentrated form. Everything here is so lo-fi and chill that even down to the voice performances, everything is relaxing and soothing. It has its moments where things get twisted and dark, but even then, the music doesn’t change to anything intense or extreme with its execution. Even when the show is showing you rather mature or shocking moments and plot twists, you will still feel as though you were wrapped up in a cozy blanket with a hot cup of tea on a cold winter morning. It’s honestly refreshing. Even when the shows get grander in scale and stakes are now cataclysmic, the show never feels like it changes all that much. 

Another aspect of this show that’s really surprising is that, despite its cute visual look, there is a lot of cursing. So, yeah, this isn’t a show that’s really aimed at kids. They only bleep out some of the curse words, but they will be there out in the open. If your children aren’t bothered by that, then the rest of the show’s tone and the journey will feel similar to most modern cartoons.Maybe it’s because this individual didn’t watch the original shorts, but seeing what looked like another fun family show turn out to be more for teens and young adults was a pleasant surprise. It honestly results in this being another great example of an adult animated show that doesn’t try to be like Family Guy or South Park. It’s a show that tackles themes of depression, love, dealing with loss, grief, relationships, abandonment, the challenge of change, and dealing with lingering unkempt emotional baggage. It’s always the most innocent-looking cartoons that decide to scar you with intensely emotionally-driven themes and trauma. However, that is what is fun about shows like this. They aren’t just goofy characters in a goofy setting and hitting the reset button after every episode. The people in this show are diverse and have different personalities and story arcs and relationship dynamics with one another. Every character interacts with another differently. It’s also a weird show for the sake of being weird, and much of the time, that’s okay! You can still be a layered show, but also just have an oddball character for the sake of it tying in with some of the themes sewn together throughout the plot. The action when it happens is flashy and fun, but it’s never the most impressive part of the show. What’s fun is watching Bee and Puppycat take on multiple odd jobs on surreal and weird planets that feel reminiscent of stuff like Super Mario Galaxy and seeing how they unfold into the story and connect the main plot with the overarching narrative. It’s you finding out who exactly Puppycat really is, the drama between the humans, Bee and her relationship with her father, and to whom these giant demonic hands that are chasing after Puppycat are attached. 

On the animation front, the show looks like Science Saru made a show that stuck to a more American-made mindset. Personally, Bee and Puppycat feel much more like a vibrant Science Saru show than this year’s Yurei Deco, and that’s saying something. With its combination of soft-looking humans, the muted and mostly pink and purplish-hued color palette, and the sporadic energetic movements of the characters, it doesn’t move or flow like a normal US-made cartoon. Maybe it’s because of the art direction or the studio that produced this show, OLM inc, but it has more of an anime sensibility to it as well. It’s an odd mix of western and eastern animation philosophies that match up in this oddly satisfying way. Then again, with the shows that OLM have had a hand in producing, weird and odd are not too far out of their wheelhouse. The voice cast is great, but once again, the fact they all softly speak their lines shows a real commitment to the calming tone of the overall show. It must have been a hassle to keep all emotions and line reading on one level. You would think this would get grating, but you get used to it, and it makes the comedy land better. The cast is small, but it has a ton of well-known names including Allyn Rachel, the vocaloid system Oliver, Diana Garnet, Malle Flannigan, Natasha Alegri, Emilia Sheldon, Terri Hawks, Kent Osborne, Ashly Burch, Alexander James Rodriguez, Kumail Najiani, Arin Hanson, Doug Smith, Shannon McCormick, Natalie Lynn, Stephen Root, Eric Bauza, Donna Jay Fulks, Jennifer Tilly, Steve Blum, Cynthia McWilliams, Freddie Wong, Jason Greene, and Robbie Daymond. The calm relaxing beats are provided by composer Will Wiesenfeld. They bring a soothing and pleasant vibe to everything, and it’s amusing how it never becomes unpleasant or intense when the characters are in trouble. 

Bee and Puppycat is an out-of-this-world ethereal journey in animation. It has its moments where it can be a touch clunky and it’s pretty obvious that there is either a new season planned or a batch of episodes that have yet to be released due to its ending, but if you are looking for another “new” show to sink your teeth into with the symbolism and relaxing atmosphere, then you will definitely love this show. There is some confusion about if this new show is actually just season 2, but it’s mostly an Evil Dead 2 or a Desperado situation. It’s partly a reboot of the first series of shorts and a sequel series, but all told as if it was made for a first-time audience. Bee and Puppycat is great, and you all should definitely give it a watch if you are looking for new non-returning shows to put on your Netflix playlist. Now then, next time, we will be talking about a rather exciting and technologically driven action romp that you will have to wait and see for yourself. 

Rating: Essential

The Other Side of Animation 272: The House of the Lost on the Cape

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)

 

Heads up: I was able to watch this film via a screener sent to me from ElevenArts. I received no other form of monetization other than the screener. Thank you, ElevenArts for this opportunity.


2022 has been a heavy-hitting year for Japanese animated films. We not only had the financially successful Dragon Ball Super: Super Hero and Jujutsu Kaisen 0, but we also had grand epics like The Deer King and the incredible experience that is Inu-Oh. It shows that there are a multitude of varying journeys animation can take you on, and all that’s really preventing them from getting wider audiences is the fact that they need distributors that are willing to bring them over here. People are craving animation now more than ever, despite what companies like Netflix and Warner Bros. Discovery think about the medium of storytelling. Hopefully, even with the recents of streaming services going bananas, distributors still help support and bring over animation from all over the world. Films like today’s review, The House of the Lost on the Cape, deserve to be seen. 

Directed by Shinya Kawatsura, written by Reiko Yoshida, and produced by David Productions, this film was brought over by Elevenarts. The story follows two girls, Yui and Hiyori, dubbed by Madeleine Morris and Risa Mei. While taking shelter during a hurricane, an elderly young woman named Kiwa, dubbed by Pam Dougherty, decides to take them in once it has been revealed that both of the girls have either lost their family or have run away from home due to an unhealthy household. As the three go to a house on the cape, the two girls slowly start to learn about the mystery around this very special house, and maybe soon, become a family. 

One thing to notice about this film is how laid back it is. It’s very quiet and the film takes a lot of time for the first half to set up the mystery of the house and the dynamic between our main characters. The music is very soft and there is nothing super dramatic or loud thrown at you. Even at the halfway point, when they introduce magical spirits like the kappa, it’s never taken comedically or has some misunderstanding of why the spirits are there. It’s very nonchalant about the situation, and that does result in a film that is in a similar spirit to My Neighbor Totoro or Okko’s Inn, if you are familiar with one of those titles. That is to say, that “nothing happens.” Even when you see films like that, there is always a point as to why the story was told in that way. Sometimes it’s an experience of watching a slice of this type of city, life, or ways of a certain culture. It’s also a bit much to say that nothing happens in this film.

 It’s a story that’s meant to commemorate the 10th anniversary of the 2011 Tohoku tsunami and earthquake. You can see how the film finds low-key ways to make that clear by having those tragic elements implemented via environmental storytelling. The overarching narrative is about being kind, looking out for one another, dealing with loss, grief, and being remembered. It’s about caring for one another during tough times and coming together to help one another. What’s also nice is how the film wraps everything up. Yes, there is a “sudden” third act shift where the conflict that’s slowly been growing in the background near the end of the second act begins to show up, and they do at the end of the day, save the entire town, but still leave some aspects intentionally unresolved. Some aspects of their arcs are complete, but while the overall ending is happy, there is still a small bit here and there where the story says “yeah, they grew as characters, but this isn’t going to wrap everything up”. It seems like since Encanto and maybe earlier, we have been getting complaints about some films having very complex issues and how some films either leave it messy or wrap everything up with a nice bow. Personally, it depends on what the main point of the film is and what kind of story they are telling. Unless it’s just egregious in how it wraps everything up, then it’s okay to either end it on a nicer note or leave it on whatever note on which you want to leave it. 

Now, animation-wise, David Productions is mostly known for the adaptations of franchises like Jojo’s Bizzare Adventure, Fire Force, and Cells at Work. The House of the Lost is well-animated. You can maybe argue that it isn’t the flashiest animated film out this year compared to the other powerhouse productions like The Deer King and Inu-Oh, but the film aimed to be more low-key, and that’s okay. The animation is still well-handled, the mix of 2D and CGI isn’t all that noticeable with maybe one detail showing the CGI assets, and the spirits or yokai designs are handled in a way that makes them stand out and aren’t just the usual designs you see in most anime or films. It has a nice detail of when Kiwa goes into the backstory or folklore of the area around the town they live in, they use this fun Science Saru-inspired visual style of rotoscoping and rougher art style. It gives the film a dose of surreal and magical whimsy without it being too much. It never felt like the two art styles clashed either. In the voice acting department, the English dub cast is great with some well-known talent like Madeleine Morris, Risa Mei, Pam Dougherty, Casey Casper, Caitlin Glass, Michelle Marie, Ben Balmaceda, Alan Lee, Lucas Schuneman, Kaiji Tang, Mike Pollock, Brooke Chalmers, Brent Mukai, Sarah Wiedenheft, and Laura Stahl. The music by Yuri Miayuchi offers a more Animal Crossing vibe to the world the characters live in with soft and very slice-of-life tunes that are sprinkled throughout the entire runtime. It has its moments where it becomes grander in tone, but it’s a very lo-fi soundtrack, and that’s always a fun change of pace when it comes to films with more fantastical elements. 

It might not be as well-paced as it could have with how it gets from point A to point B, but the characters are charming, and the low-key atmosphere helps make the viewing experience an enjoyable one as we see the bond between the three characters grow over time. The House of the Lost on the Cape is like a warm hug with its overall journey of healing, and finding family and hope during tough times. It shows how coming together to help one another can raise themselves up from dark times and be a wonderful experience. If you can find a theater that will be playing this film, I definitely recommend checking it out. Otherwise, it will be coming out on Blu-ray and digital in a few weeks. Now then, next time, we will be talking about a fan-favorite animated series that finally hits Netflix. You will just have to wait and see what it is when we talk about it next. 





Rating: Go See It!

The Other Side of Animation 271: Lost Ollie Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)

As you can tell with The Other Side of Animation, we don’t really talk about live-action films that cross over into the world of animation. The closest we have talked about it is with Cool World, and the only other contender to talk about in this category is Who Framed Roger Rabbit. We don’t get many of these projects because making them work is a challenge and a half. Not only do you need to worry about how the animation looks, but you have to make it match up and feel composited on the live-action footage. That takes way too much time and money that you know studios will want to not invest into that much time and effort unless it’s a well-known director. Not that it never happens anymore, but it’s very rare. When it does happen, it’s worth checking out, and when they are able to deliver on both the impressive technology with a good story, then you know you are in for something truly special. This is where this new limited series by Shannon Tindle comes into play with Lost Ollie on Netflix. 

Created by Shannon Tindle and each of the four episodes directed by the incredible Peter Ramsey, this is based on the book called Ollie’s Odyssey by William Joyce. We follow a small stitched-together bunny doll named Ollie, voiced by Johnathon Groff. He was the toy that belonged to a small boy named Billy, played by Kesler Talbot. He winds up inside a small vintage antique store. He is curious as to why he is no longer with his kid, and plans to escape. While there, he meets an old clown toy named Zozo, voiced by Tim Blake Nelson. The two of them decide to leave the store together and also meet up with a teddy bear that knows Zozo named Rosy, voiced by Mary J Blige. Along the journey they will discover more about what has happened with Ollie and his past with his human owner, and discover what exactly happened with the humans that Ollie knew. 

So, what kind of level of interaction are we looking at here between the toys and the live-action humans? Shockingly, both humans and toys are kept separate for the majority of the time. You see some interactions with Ollie and Billy’s family, but most of the time it’s either the toys on their adventure to find Billy, or dealing with what the humans are going through. There are a few times where it focuses on Billy, his family, and Ollie, but outside of a few areas where the three toys are with humans, like at the hospital, it’s two parallel stories. The human side is more about a very terrible thing Billy and his parents are dealing with, while Ollie is doing his best to remember the locations on the map he stitched together from memories with Billy and his family. It’s a very interesting approach because it lets the toys be their own living characters, while also slowly weaving the story’s emotional beats into the narrative as they intertwine with one another. At the end of the day, the story tackles themes of family, dealing with loss, and how grief can affect you. The story does a fairly solid job showing how people deal with loss, and how it can shape people for better and for worse. The limited series tend to weave in small details on where you can pick up on the intentions and mindset of the characters as you traverse your way through the four episodes. Things take a real sudden shift in tone by the end of the second episode, but by that point, the third episode explains the dynamic between certain characters and what drives them. It can get dark, but if you have seen films like A Monster Calls, then you will feel right at home with how the story unfolds. There is a real humanity to everything, and it makes for a somber, but powerful experience as we follow the journey of both the toys and the humans. 

Now, animation-wise, the toys look great. They follow the rules of their own design of how they maneuver around the world. Sometimes studios aren’t allowed the time or the talent to take the extra step to make the characters all move distinct and different from one another, and it results in everyone feeling the same. Ollie feels different from Zozo, and Zozo feels different from Rosy. Not once was it ever distracting or I felt pulled out of their world or watching their story unfold from their perspective. There is a great sequence on a train that really brings the best out of the voice actors and the animation. It doesn’t hurt that the actors attached to the toys are also great. Tim Blake Nelson is fantastic as Zozo, Jonathan Groff brings a southern innocence to Ollie, and Mary J Blige has this stoic but vulnerable side to Rosy. The humans are also strong with Kesler Talbot being a good child actor and able to bring the somber and anger to certain points. Gina Rodriguez and Jake Johnson are great as the parents to Billy. Now, the southern accent can almost teeter on being a touch much, but it never got to the point where it sounded like a parody of a joke of what a southern accent sounds like. The other actors are fine, and the only real individual I was distracted by was the bully who is just a bit too cartoonishly mean. I wish there was some kind of hint of why he was like that to Billy, but sometimes, we don’t get those answers and some people just have a heart full of hate. 

While it maybe could have used one more episode to help pace out the story a bit and expand a little more on the characters, and how sometimes the southern accent could almost veer into being a little corny sounding, Lost Ollie is a powerhouse journey of the themes of love, grief, dealing with loss, and how you use said emotional baggage to shape your own person. Some may say this limited series is corny, but there is a lot of passion and love put into the character beats, and if you all love stuff like A Monster Calls, then this is an ideal limited series to check out. I can’t wait to see what Shannon Tindle, Peter Ramsey, and this talented crew of writers do next, and you should absolutely check this show out. Hopefully, they can also put this on a nice Blu-ray with some behind-the-scenes features of how they made the animation work as well as it does. Now then, we must journey to Japan for this next review, but you will see what the review is next time!




Rating: Go see it!

The Other Side of Animation 270: Dragon Ball Super – Super Hero Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)

It’s finally time to do a review on a Dragon Ball film. It’s shocking that I have yet to talk about one of the biggest franchises in the anime industry, one of the most important shonen action shows for Japan, the US, and well, the entire world. Even if you aren’t into anime, you have at least heard of Dragon Ball or one of the individual series that is connected to the franchise. It was hard to escape during the mid-late 90s and the early-mid 2000s. It’s only recently that we have been getting a resurgence of the franchise with two films Battle of the Gods and Ressurection F, alongside Dragon Ball Super, Dragon Ball Super: Broly…happened, and now we have what is right now, as of this writing, the biggest film in the US right now. Let’s just dive right into the biggest movie in the franchise, Dragon Ball Super: Super Hero

The film is directed by Tetsuro Kodama, written by Akira Toriyama, and produced by Toei Animation. Instead of following Goku and Vegeta, we instead follow Piccolo, dubbed by Christopher Sabat. He’s training Gohan’s daughter Pan, dubbed by Jeannie Tirado. As the time passes, Piccolo has an issue with feeling like he is being the actual father figure to Pan than her actual dad Gohan, dubbed by Kyle Hebert. While this is going on, the iconic villain organization the Red Ribbon Army, now being led under the radar by Magenta, dubbed by Charles Martinet, obtains a young super scientist named Dr. Hedo, dubbed by Zach Aguilar. They make a deal that Hedo will help Magenta with taking over the world if they can make super androids that are superheroes. That’s how we end up with Piccolo and the Z fighters having to deal with Gamma 1 and Gamma 2, dubbed by Aleks Li and Zeno Robinson. Since they can’t get the help of Goku and Vegeta, can the rest of the gang save the day and stop the Red Ribbon Army from coming back from the pits of the earth to rule the world? 

Let’s talk about the animation. Outside of the goofy title of the film, the big uproar about this film was that it was in CGI. It has some 2D moments and bits, but it was for the first time, all CGI. To be honest, this is basically how Studio Orange, the famed studio behind Beastars, would probably make the film. It might use slower frame rates, and sure, sometimes the backgrounds look like typical CGI anime quality backgrounds or very low poly, but unless you are paying attention to that, you really won’t notice. They also had a ton of nice little animation details from how Piccolo holds his phone or flies a plane to how the doctor Hedo and Magenta eat the Oreos when they have a discussion at the beginning of the film. Some of the vast background shoots look a touch clunky, and you can tell when some buildings look too CGI against the much better-looking humans, but the CGI animation is handled well and you never feel like the action is never hampered by the CGI. The designs look on point, and while they do have some moments where they use 2D animation that are noticeable, we have seen what bad CGI looks like from the anime industry, and this ain’t it. 

The script itself is very self-aware and comedically driven, which isn’t all that shocking to many people that are aware of Toriyama’s style of writing. It’s filled with dialogue gags, puns, goofy gimmick names, a few raunchy jokes here and there, and as many lines as possible to avoid getting dragged through the ground by smarmy internet personalities that make their living off of pointing out “plot holes”. It can be a bit on the nose with how they try to cover up as many loose ends as possible, but at the end of the day, it works because the story isn’t about Goku and Vegeta taking center stage to defeat the new Red Ribbon Army androids. Yes, they may be overexplained, but with how bad media literacy is these days, overexplaining is better than ignoring the fact there will be knuckleheads on the net that will look for anything to complain about for views. 

The overarching story is pretty much focused on Gohan and Piccolo’s relationship and characters as of this point in the franchise’s history. Everyone in the Dragon Ball fandom tends to agree that after the Cell and Buu Saga, Gohan and Piccolo tended to get shafted in terms of how they were represented. Once more powerful and imposing characters were introduced, they got shoved to the sideline. Poor Gohan got turned into a neglectful dad by accident, due to having his dad’s hyper fixation that wrecks everything. It’s to reevaluate the multi-decade-long bond and dynamic that Gohan and Piccolo had, since one of the most memorable story arcs was when Piccolo trained Gohan before the Saiyans arrived in the original show. It’s mostly a reboot/restart to make Piccolo and Gohan bigger players for the next film or TV series, which is nice, since how many times can you stagnate the story by having Goku and Vegeta solve the problem? It’s also a story about how some extremely evil people will take advantage of the ignorance of others, and stoke their anger and rage with misinformation that can lead you down the wrong path to deal with a situation. It’s a very topical story due to what we have been dealing with for the past couple of years. It’s very simple, but the execution of it all works well enough for the story of a Dragon Ball film. You aren’t here to see some big cinematic methodical think-piece film. You aren’t here to see a Makoto Shinkai or a Mamoru Oshii film. You are here to see a strong enough script for a franchise mostly known for action. Luckily, the story is good enough to carry you through the different action set pieces, and the action itself is bombastic, thrilling, and grand in scale. They have definitely learned to move away from how the TV show set up fights, to realizing “hey, we are a movie and can do so much more”! The camera does a good job following along or being right beside the characters so you can feel the most intense impacts of every punch, kick, beat down, and energy blast. The voice cast is also on par with the absurdity, the goofiness, and the serious moments. When you have a stacked cast with talent including Kyle Hebert, Christopher Sabat, Sean Schemmel, Jeannie Tirado, Aleks Le, Zeno Robinson, Zach Aguilar, Charles Martinet, Justin Cook, Jason Marnocha, the always amazing Monica Rial, Sonny Strait, Johnny Yong Bosch is perfect as Broly, Eric Vale, Robert McCollum, Meredith McCoy, Jason Douglas, Ian Sinclair, Erica Lindbeck, Kara Edwards, and Bruce Carney. Naoki Sato is the composer behind the film’s score, and it’s rambunctious, imposing, and thrilling to sit through, and matches the tone of the franchise. 

The criticisms of this film are minor and don’t truly hinder the film’s experience. While the film does enough to catch you up on everything going on, it may be more approachable to fans of the long-running franchise, due to the main focus being on the long-running dynamic between Piccolo and Gohan. Sure, you probably won’t see this film unless you are a fan, but you will get more out of it if you know about the connection our two leads have with one another, and how Piccolo was a surrogate father to Gohan early on in Dragon Ball Z. Some other minor critiques include the humor being hit-and-miss, and how some villains’ characters were fairly weak compared to the great android duo of Gamma 1 and 2. 

Even with those minor complaints, Dragon Ball Super: Super Hero is, well, for a lack of a better word, super! It’s another action-packed heroic explosion of thrills and laughs that make for a very satisfying theatrical experience, and yet another fantastic film based on a TV show in 2022. If you can go see this film, even if you already have seen it, you should go see it again. When you see that a Japanese-animated film is playing in theaters, you should absolutely go watch it, because we need to make sure more of these films hit theaters. Now then, next time, we take a look at a limited series for Netflix called Lost Ollie

Rating: Go See It!

The Other Side of Animation 269: Inu-Oh Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)


Heads up: I was able to watch this film via a screener sent to me from GKIDS. I received no other form of monetization other than the screener. Thank you, GKIDS for this opportunity.





When you go see a movie, what do you look for? Do you want an action-packed thrill ride? Do you want a thriller so dense with tension that you are left breathless? What about a horror film that leaves you so panicked and stressed out over the fear that lingers in your mind and the world around you as you exit the theater or turn off your TV? What about some animated visuals that live-action films can never truly fulfill? You probably want to see a film that not only stands out from the pack, but truly changes the world around you and your view on the art form itself. Not many can do so, but here we are with what might be one of the most important films of 2022, not just in animation, but in film in general. It’s a film that will make you think and redefine how films are made, and that is a good thing. We need more films shaking up the landscape and telling diverse stories and told in new and interesting ways. For now, let’s dive into the whimsical and abstract world of Inu-Oh.

This film is directed by the master himself, Masaaki Yuasa, written by Akiko Nogi, composed by Otomo Yoshihide, and animated by Science Saru. It tells the story of a blind Biwa player named Tomona, voiced by Mira Moriyama. He travels the land looking for stories to tell of the Heiki clan after their fall from the war. He was blinded after an incident brought upon by some government officials looking for a tool of power. Along his journey to becoming a biwa player, he encounters an odd entity in the form of a deformed human, who at first has no name but soon gains one via the performance name of Inu-Oh, voiced by the queen bee herself, Avu-chan. Together, they team up to tell the stories through song and dance of the spirits that were forgotten by the sands of time and the grasping hands of the rising political powers of Japan. 

You know how some reviews have described this film by saying that it’s a bit of everything? Well, it is. It’s a political thriller, a murder mystery, an epic stadium rock opera, an LGBTQ+-infused friendship story, and it’s also an absurd fairy-tale-infused slice of history about an individual forgotten in time. Inu-Oh is a story about how the conquest for greed and power are willing to erase from history people that existed. It’s a dark film with a rather depressing through-line of what happens to our leads. It’s a thrilling and energy-infused musical romp where music is used to tell the honest truth of the world. It’s both big in scale, and yet personal and intimate with its characters. Any normal director would not be able to handle everything that this film throws in front of you. Inu-Oh has both complex and brutal emotions, but it’s also simple and pure, a film that has a lot of subtext and text upfront about what it’s talking about, and it feels like it should all collapse into itself like some large sinkhole opening into the earth. How the heck do you balance all of this out? In addition, instead of just being a period drama, its music, like mentioned previously in the review and a bit further into the said review, has a rock edge to its  compositions and performances. It has that spark of pizzaz that would feel out of place if it was handled by anyone other than Masaaki Yuasa. However, while this film is spinning a multitude of plates and tones, what it doesn’t forget is that at the core of this film, it’s the story between Tomona and Inu-Oh. It’s a journey of their struggles and arcs in a world that is extremely unforgiving and very prone to discrimination. They could easily be forgotten individuals through the passages of time, but they push back and make sure that they and others exist. The different plot points, from the murder mystery to the political thriller aspects, are woven between beautiful music and atmospheric landscapes of the past. The characters may be straightforward, but with the allergic response people have with nuance these days, it’s for the best that the characters we do follow don’t muddy the waters. Tomona and Inu-Oh are bonded closely like brothers, and the final scene between them is extremely touching. In contrast, the overarching villains of the film are intensely despicable individuals with what they are willing to do to rise to power. The twists and turns that take you through this story will make you love our leads, laugh, smile, dance, and rock alongside the music, and just hate with a seething fury the passive villains of the film.

The animation is an experience in itself. It’s full of everything you love and adore about Science Saru with its chaotic and fluid animation. Combine the designs from character designer Obutake Ito, who did the designs for Giovanni’s Island, Lu Over the Wall, The Night is Short Walk on Girl, and Taiyo Matsumoto, who was behind the art of Tekkonkinkreet, the visual look of everything is drop-dead gorgeous. From the toned-down yet vibrant colors to the wildly expressive faces that show everyone who they really are and the flashy musical sequences, to the painted look of Tomona’s world through his blind eyes, you have an elevated visual treat that you won’t be able to compare or find in the cinematic landscape. Seriously, the musical sequences not only tell the story of the forgotten souls who couldn’t find rest, but they help paint the rise and popularity of our two leads, as well as the bitter silent anger from the main villain who finds their speaking the truth a threat to his overarching goal to unite the nations. The music itself is a collaborative effort between Otomo Yoshihide and Avu-chan. It’s full of just the best kind of rock with great story-driven lyrics, but also jam session vibes, and when they are paired with the film’s visuals, you get a special treat that beats out most of every musical this year. The voice cast is amazing. Avu-chan is incredible as Inu-Oh, and her performance is easily one of my favorites of the year. She brings a playful innocence to the early part of the character, and when the drama hits, she handles the heavier story beats well. Her scene with the soliloquy is probably my favorite scene of the entire film, and that’s saying something since her performances are the best part of the film. Mirai Moriyama also works well off of Avu-chan, and his singing is also pretty great! They really bring the heart and soul to the entire story, and the other actors do a great job with their own respective roles. 

There will never be enough words to describe the experience of watching a film like Inu-Oh. It’s a fantastical experience, it’s magical, it’s a political drama, it’s a sharp-edged social commentary, it’s a bombastic stadium rock opera, it’s a grand-scale epic, it’s a small-scale emotionally-driven human story, it’s an LGBTQ+ infused journey of two souls looking to tell the stories of the forgotten, and it’s a highly-condensed cinematic experience that could only come from the mind of someone like Masaaki Yuasa. Inu-Oh is everything that he stands for, not only in filmmaking, but in storytelling, his ideals, and as a human being. Inu-Oh, just like Everything Everywhere All At Once, is a cinematic journey through the making of art on screen. It shows you what kind of creative adventures filmmakers can take you on. It’s a film that is firing on all cylinders with its visuals. It’s a film that proudly and definitely spits in the face of filmmakers and critics who talk down to the medium of animation. It viscerally stands and rebels against the naysayers and “Negative Nancies” who keep confining and limiting the medium of animation and storytelling. It’s, once again, everything everywhere all at once. If this thick slice of word loaf didn’t say so already, Inu-Oh is my favorite film of the year. It’s not only the best animated film of the year, but it’s also, bluntly, the best film of the year. You will never see something like Inu-Oh. If you can see it, please do. More people need to see the cinematic brilliance of something so distinct like Inu-Oh. It’s also a fun companion piece to Science Saru and Naoko Yamada’s adaptation of The Heike Story. We may never see a new film by Masaaki Yuasa, but for now, his story has been told, and his journey through the beauty of animation ends here. He rightfully deserves a break, and hopefully, one day, he may return to tell more stories like this one. For now, we shall journey to a fantastic world of the mystical Dragon Balls as we talk about Dragon Ball Super: Super Hero

Rating: Essential

The Other Side of Animation 268: Super Giant Robot Brothers Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)

Animation is an ever-evolving medium that we will see growing and changing with how we see artists and tech individuals crafting more experiences. We have definitely seen where some roads to the evolution of animation have taken us from CGI art directions now more able to match the stylish concept art, to that upcoming Fox animated comedy Krapolis for some reason wanting to implement blockchain and NFT nonsense. We have seen animated films use motion capture technology, lower framerates, more stylish visuals, and a mix of both CGI and 2D in varying ways. It’s very cool to be in such a world right now, where we can try something out and see how it works. Maybe it results in something that’s admirable but messy, or something that may have a few clunky aspects but is overall executed well. Who knows, we are seeing anime these days use CGI and motion capture to wonderful success with Beastars, so maybe we can see something like that used for American animation. Oh wait, we have! This is where we are with today’s review, Super Giant Robot Brothers. 




Created by Victor Maldonado and Alfredo Torres, the series is directed by Mark Andrews and is produced by Reel FX Animation. The story revolves around two giant robots named Shiny, voiced by Eric Lopez, and Thunder, voiced by Chris Diamantopoulos, who are made to protect the day from evil kaiju invasions from an unknown alien force that wants to destroy the world. Can our two giant robot brothers be super, and protect the day along with the help of the child science prodigy Alex Rose, voiced by Marisa Davila? What are the origins of these aliens? What do the aliens want? What about the time travel one of the robots went through at the beginning of the show? 




So, what makes this show’s animation style distinct? Essentially, they used motion-capture, but instead of doing the motion-capture data stuff first, and then crafting the models for the motion-capture data, they made assets and models that will be used in the motion-capture process, and they made a production pipeline where the animation is happening in real-time. It’s a little complicated, but luckily, if you go to the Unreal Engine YouTube page, they have a video talking about the process of making Super Giant Robot Brothers. It’s very impressive how they were able to make this work. Of course, they have animators go through the data and give it all of those fancy and polished touches that you expect, since, well, we really don’t need another Ex-Arm situation with motion-capture and animation. Luckily, with what we do have, you can describe the animation as a mix or in the same vein of stuff like City of Ghosts, The Willoughbys, and that upcoming DC-animated DTV film that uses a more stylized CGI look. Despite a few moments where you can tell the motion-capture is there, the show does a great job hiding that aspect. The characters are extremely expressive and their posing gives off so much personality. You got the more child-like movements and expressions, from Shiny to Thunder’s more stoic, robotic, and calculated serious-faced mannerisms. The action also doesn’t get kneecapped by the motion-capture process. It’s still big, explosive, fast-paced, and a thrill to watch. The posing and lower framerate give the character’s movements and motions more of a punch, and you can tell exactly what kind of characters they are by said poses and movements.  Overall, it’s very impressive that this was done on Unreal Engine and a show that is able to use a video game engine. In addition, it doesn’t look like a weird clunky oversea’s animated film or those Unreal Engine demos, where they take a cartoony world and place it in the hyper-realism of Unreal Engine. 



So, is this show all just fancy and impressive motion-capture and action-packed CGI visuals? Of course not! It would be boring if this show was just flashy visuals. There is a story about how our round robot Shiny is teleported into the future and encounters his brother Thunder. The two of them bonding and working with one another is one of the emotional cores of the show, alongside Alex Rose’s journey of finding out what exactly happened to her parents that went through the same portal that Shiny went through. It’s a show that’s mostly about family, bonding, and trust with one another. It’s a show that is basically aimed at a pseudo-young audience, but the writing has enough snap to its dialogue between Shiny and Thunder that older audience members in the teen and adult area will have fun with the action and dialogue. It does balance out its comedy and drama fairly well, as the villains are straightforward, but fun to hear their banter. The voice cast is also solid with the already mentioned Eric Lopez, Chris Diamantopolous, and Marisa Davila, but we also have Delbert Hunt, Ren Hanami, Tiana Camacho, and Tommy Bello Rivas. The opening theme song is great, and it’s a shame they cut it short after the first episode. Theme songs seem to be disappearing all of the time with modern TV, and it would be a real shame for that to be a thing that keeps happening. You need theme songs to hype people up for your show, especially action shows. 

While it’s straightforward and aimed at a pseudo-younger audience, when has that ever actually stopped a show or a film from being good? Some of the most fun things are happening within the animation scene, and despite so much that is going on with Netflix and their situation with the animation industry, the people working in those industries are still going to put out some great stuff. This year alone has given us some really fun series and films, and Super Giant Robot Brothers is one of those. You will definitely feel the power of the Super Giant Robot Brothers, and if you love giant robot stuff whether they be video games, shows, and films, then you should give this show a watch. It’s a fun action-packed comedic romp that is a delight to sit through. Now then, how about we talk about that film that is simply put, one of the best films of 2022? You will have to wait and see what that is! 

Rating: Go See It!

The Other Side of Animation 267: Luck Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)


Heads up: I was able to watch this film via a screener sent to me from Apple. I received no other form of monetization other than the screener. Thank you, Apple for this opportunity.

Well, before we can get to one of the best-animated films of 2022, we have to go through another animated film that has some unfortunate bad luck and baggage that comes with it. Yes, just like Paws of Fury, there is a development history attached to what is Skydance Animation’s first attempt at giving Apple some theatrical quality feature films for their streaming service. It’s just too bad that the main studio behind the film decided to start off on the exact wrong foot by hiring a known sex pest, terrible boss, and ex-founder of Pixar, John Lasseter. It doesn’t help either that when he was brought on board, the original director and one of the actors involved with the film walked out, alongside many other ex-employees who couldn’t believe the head of the company decided to hire a guy who was a known sex pest. It’s never not jaw-dropping how many of the monsters that plague the industry still get work and aren’t permanently blacklisted. Still, you feel badly for the animators and people who worked on this new film by Skydance Animation, because all of that baggage is going to be hanging over the release of their first CGI animated feature, Luck

Directed by Peggy Holmes, written by Kiel Murray, Jonathan Aibel, and Glenn Berger, and produced by Skydance Animation Madrid (which used to be Illion Studios, the same studio that made 2019’s Wonder Park and 2009’s Planet 51. It stars a teenager named Sam Greenfield, voiced by Eva Noblezada, who is leaving the orphanage system to try to live a fulfilling life. Unfortunately for her, she is also the unluckiest person in the world. Everything she tries to do and be normal at, ends with comedic results with how bad her luck is. One day, she encounters a black cat that drops a lucky penny. Sam uses the penny to get a positive restart in her life, but shortly after she uses it, she loses it. She encounters the black cat again, and finds out that he’s a talking cat named Bob, voiced by Simon Pegg. Sam tries to capture Bob and ends up back in the World of Luck, where all of the world’s good luck and bad luck is made. Can she find a way to get a lucky penny back? What kind of mysteries will be uncovered in the world of good luck and bad luck? 

So, you get that the mindset with Skydance Animation is that when they hired the man who directed Toy Story, was a co-founder of one of the world’s most famous animation studios means your films will be hits right? Well, let’s just remember the other side of Lasseter that was an intensely terrible boss that also made some bad decisions like greenlighting their first big failure with Cars 2, and strong-arming many projects. Well, that’s what feels like happened when watching this film. The overall theme of the film is one that everyone has seen before, where they want a life that’s all easy street with good luck, and that bad luck is objectively terrible. It takes the perspective of how bad luck can be a good thing, depending on how you look at it and how it can help pivot your life. It’s a philosophy of needing a balance between good and bad luck. The film sort of tackles this from time to time, but its main use of this theme is near the end, and getting to that solid moral is not the best journey. For a film that wants to feel grand in scope and has this majestic whimsical music by John Debney, the film is very small in scale. Maybe it’s because the director has mostly worked on DTV films, or they wanted it to take place in one location, or maybe they had some production troubles with having the major location have a copy-and-paste look for the area of bad luck. Whatever the reason was, it just feels small, and the story wants to be more than it is. It doesn’t help either that you are taken through a lot of the World of Luck and how everything works, and that’s cool, but it feels like a rollercoaster ride at points. Not that it’s ever a bad thing, but the world itself feels like it doesn’t have much going for it. It has some fantastical modes of transportation, but that’s about it. 

Maybe it’s also the fact that the designs aren’t all that impressive. For a film that may or may not have had a reported budget of $140 mil, the designs look very simple. Simplistic designs aren’t deal breakers to most people, but there is very little whimsy with many of the designs of the characters you encounter in the film. The dragon design is fun and that’s about it. Something about this studio has yet to impress on a technical scale, and it shows that the rest of the world still has a ways to go with crafting animation in CGI on the scale of more US-based studios. This is why many of them try more abstract and cartoony designs to help cope with the fact most studios aren’t working with a $200 mil budget like a normal Disney and Pixar film. The size of the budget can matter, but it’s also how you use it, and it doesn’t feel like it’s been used well here. The overall animation quality is fine, the characters move well, and the designs are appealing enough, but there isn’t a real wow factor to the overall look of the film. Some texture work looks great, but other times the film looks a touch too polished or there was something with the lighting and shading. It’s hard to pinpoint exactly what the issue is unless you watch it in motion and compare it to other films that cost about as much or around that much. 

Character-wise, Sam is a decent enough protagonist, but her big angle of how much bad luck she has is inconsistent. With the way the antics are framed at points, you are amazed that she has been able to make it to the age of 18 with how her luck plays out. There also seems to be a plot purpose button to how bad luck is implemented, because it is never consistent with how bad her bad luck is in the human world or the World of Luck. Sometimes she causes old-school cinema levels of comedic antics, which to be fair, can be funny, but other times, she can walk around and function without the bad luck ever being an issue. The other characters aren’t all that memorable either with the only two characters that do leave an impression being Flula Borg’s Jeff, a unicorn, and Jane Fonda’s Babe the Dragon, because they have a history together, but outside of those two and a few quips from Simon Pegg, no one leaves an impression. The cast is full of talented people like Simon Pegg, Jane Fonda, Flula Borg, Lil Reil Howery, Eva Nobelzada, and Whoopi Goldberg, but again, they could have easily been replaced by voice actors who could have offered something more distinct. It’s a film that needed another jab at how to make the story feel more impactful or flow better, because it feels like a first draft at points or there was lost potential within the film’s world and story to be more gripping. Some stakes are set, but then quickly solved. It feels very Illumination Entertainment in that regard, where their films also have the issue of having problems setting up proper satisfying stakes and conclusions. Luck also has an obvious couple of spots where they are plugging in a pop song that they want to sell the movie on, but the song itself is very forgettable. It’s frustrating sitting here and looking at the potential the story could have had if they were able to focus on other aspects more than focusing on the lore of the World of Luck. There is something there with how Sam feels like she was given a consistently bad hand in life after her parents abandoned her at an orphanage and then thrust into life when she didn’t find a family, but it’s told in such a straightforward fashion that it feels like an afterthought. There are some potentially interesting twists that happen, but are then never touched upon again or are solved right then and there. They could have added a few fun animation details to characters and either they didn’t think that through or there wasn’t enough time. There were a few moments where they do add in a fun little background gag, but it’s rare, and you will miss them if you aren’t paying attention. 


With this being the first major CGI animated feature for Apple+ and Skydance Animation, it’s a decent start, but one that will be left forgotten by the time that award season begins. It might have a known creative individual producing the film, but it’s also got a known sex pest who may be doing more damage to the films he’s assigned to help craft may be in trouble. Maybe it’s time to realize that maybe Lasseter peaked by the time Toy Story 2 came out, and everything else was mostly on the shoulders of the other talented individuals in the company. He might actually be doing more damage than good for the company. However, with all that said,  Luck isn’t the worst film of the year or anything like that. We have seen films like Marmaduke this year, and the most offensive thing about this film is how it’s just okay. It’s at best, a middle-of-the-road experience of how everyone needs to take the good with the bad. At worst, it’s a film that maybe could have been better if they let the original director finish up the project. Who knows what exactly happened behind the scenes, and maybe their next film Spellbound will be better. That’s all we can hope for, because they will definitely need to start competing with other services and theatrical animated features that are coming out. Hoping for the best for the teams of animators working on the future films for Skydance, and here’s hoping Lasseter is not up to his old tricks for long. For now, let’s move on to something fun and different with the Netflix series Super Giant Robot Brothers

Rating: Rent it