The Other Side of Animation 259: Bubble Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keep the website up. Thanks for checking out my work, and I hope you like this review!)

Heads up: I was able to watch this film via a screener sent to me from Netflix. I received no other form of monetization other than the screener. Thank you Netflix for this opportunity.

Studio Wit is a rather fantastic studio full of talented artists that are mostly known for animating the first few seasons of the acclaimed Attack on Titan. It must have been frustrating to be stuck on such a big franchise, because for a while that is all that they helped make. Luckily, they broke free from that franchise’s clutches, because the production committee was being absurdly impossible to deal with. It seemed like after that, they were able to start working on shows and films that they are way more passionate about. This includes Vivy, Ranking of Kings, After the Rain, this spring season’s Onipan!, and are co-producing with CloverWorks the Spy x Family adaptation, to name a few of the projects they have worked on since or alongside Attack on Titan. Now, they have an original film that will be out on Netflix called Bubble that shows that hopefully, Netflix is still going to be committed to original animated ideas and features. 


Bubble is directed by Tesuro Araki and written by Gen Urobuchi. It follows a group of people who live inside a large bubble that has overtaken Tokyo after an environmental disaster where these floating bubbles that defied gravity appeared. The game played within the bubble is essentially a more extreme and dangerous version of parkour as teams fight for resources by traversing floating and sunken buildings, and avoiding undertow-like traps throughout the courses. Hibiki, dubbed by Zach Aguilar is a young male who has had a history of hating sound or being affected by it in severe ways enough to wear headphones at all times, but inside the bubble, is one of the top-tier parkour players of his team.  One night, he decides to venture to the Tokyo Tower where ground zero hit when the bubbles arrived on earth. As he ventures around Tokyo Tower, he encounters a mysterious girl later nicknamed Uta, dubbed by Emi Lo, who is new to this now sunken city and world of parkour. Can Hibiki, Uta, and their friends find a way to solve the mystery of the bubbles? What about Uta? What is her role in this fantastical story? 

So, who said they needed a film that combined anime with The Little Mermaid, and parkour? Because that is what this film is. It’s a modern anime take on The Little Mermaid with the mixture of anime, and, well, you do get a distinct take on the fairytale that makes it stand out from other animated films like Ponyo, Josee, The Tiger, and The Fish, and Lu Over the Wall. There is something fun seeing what studios do with incorporating elements or story beats of fairytale-like experiences and how they unfold within the narrative. However, it’s more like Belle from 2021 in some regards, because it’s not fully a Little Mermaid story, but more of how it implements themes of environmentalism, connection, bonding, and freedom to the Little Mermaid formula, and it works out pretty well. It even has some of those ethereal universal atmospheric moments you would see in Ayumu Watanabe’s adaptation of Children of the Sea. While this film sounds like it goes places and is action-packed, it does tend to have more downtime moments where the characters breathe and the world is expanded upon, which is always a nice thing to see. Still, when the film decides to focus on the action, there is this rush that you get only when you combine some incredible music and gorgeous visuals from Wit Studios. 

With this being a Wit Studios production, the animation is obviously some of the best that the industry can offer. The entire sunken city world inside the bubble looks like it took its multiple coloring and intense amount of detail from Makoto Shinkai. The human movements are fluid and fast-paced with this being partly a fun action-packed parkour showcase, and its mixing of both 2D and CGI elements are seamless in the combination of the two. It’s a visually stunning film, and I know it’s easy to take jabs at it because of how it’s taking a ton of inspiration from Shinkai’s work on a visual level, but when the end result looks this fantastic, well, that’s a good thing. The action itself is so much fun to watch. There are definitely different takes on parkour, and there are some shows that make fun of it, but when you take it into the world of animation, it makes it look thrilling and exciting. This is especially true with how the people competing make harrowing jumps from floating debris and try to avoid getting knocked into the water or these dangerous black hole-like entities that are placed all over the city. The designs by Takeshi Obata are definitely some of his best work and don’t feel like leftovers from his collaborations with Tsugumi Ohba. The music is a real deal hit with the music being composed by Hiroyuki Sawano of 86, Attack on Titan, and Promare fame bringing this majestic, awe-inspiring, and epic score that really elevates the already impressive visuals. Granted, the fact this film opens with an anime-like opening sequence with a song by the famed Eve is jarring due to how this is a movie, but Eve has been making bangers over the past few years, so that’s perfectly okay. The English dub cast is full of well-known names like Zach Aguilar, Keith Silverstein, Emi Lo, Erica Lindbeck, Robbie Daymond, Laura Stahl, Landon McDonald, Jalen K. Cassell, Chris Jai Alex, Kyle McCarley, Christina Vee, Bill Butts, Derek Stephen Prince, Aleks Le, Howard Wang, Kaiji Tang, Brock Powell, and Jeannie Tirado.

Now, as for the criticisms for Bubble, it feels like it was drafted in the first half to be an anime series before getting turned into a film. There is a ton of exposition, and it always isn’t the best paced. The film is full of distinct side characters, but outside of a few who get some subtle or upfront character beats or backstories, most of them are forgettable. They are there to help push the story along and that’s about it. Even the other teams don’t have too much to themselves outside of some visual characteristics. It comes off at points, again, that it was meant to be a TV show. It would have definitely helped give the characters who aren’t Hibiki and Uta more time to be fleshed out. 

While it may be light as a bubble in some areas, Bubble is a fantastic original experience from a talented studio and team that I would definitely be on the lookout for if they team up again to make another animated feature offering. It will be on Netflix April 28th, and if you like action, lush animation, and something a bit different from your animated films, then definitely put this film on your watch list. Now then, since we are talking about distinct animated experiences from Japan, I think it’s time to check out a film that should have been covered on The Other Side of Animation for quite a while. Next time, we will be talking about Tekkonkinkreet






Rating: Go see it!

The Other Side of Animation 150: Netflix Godzilla Trilogy Review

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(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com/camseyeview. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this review!)

As much as I like writing reviews for films, I will say that the one thing that has lost its magic is the discourse of talking about movies that I don’t like. With the current film climate that is focused on being hyperbolic, toxic, nitpick-obsessed, and pedantic about everything for the sake of “comedy”, it ruins talking about movies, because people think that is how you approach movies, when it’s not. Film criticism is wildly subjective, and is never a straight path to whether a film is good or bad. Everyone has different priorities when they look into movies. I wish it was more of a conversation piece, and not a race of who can be the biggest pedantic waste of air that drags down film culture rather than elevating it. I may have had more energy to put into talking about bad movies two or so years ago, but now I don’t. However, to be a good critic, you have to look at a wide range of films from big budget to small budget, action to romance, and theatrical or straight-to-video. So, where do I sit with the Netflix-distributed Godzilla trilogy? The trilogy was directed by Kobun Shizuno and Hiroyuki Seshita, with the screenplay written by Gen Urobuchi. The trilogy of films were made by Polygon Pictures, the studio that animated films and shows like Transformers: Prime, Tron: Uprising, Knights of Sidonia, Blame!, the CGI elements of Ghost in the Shell 2: Innocence, Star Wars Resistance, and helped Studio Ghibli co-produce Ronia, the Robber’s Daughter. The trilogy came out over the span of 2018, and suffice it to say, there was very little fanfare or warm welcomes after the trilogy was complete. While Netflix might have a promising animation output in 2019 and onwards for feature-animated films, this, to me, was one of their biggest blunders. Why? Read on to find out.

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I’m going to review this as one giant review, because the movies themselves feel like an overly long three part OVA special. So, the trilogy takes place in the future at the end of the 20th century. Giant monsters have ravaged Earth to a point where everyone on Earth decides to do the sensible thing and pack up, leave Earth, and try to find a non-monster-filled planet.  That seems a bit drastic, but when one of those monsters is Godzilla, you wouldn’t really want him as your next door neighbor. I mean, he could be a good neighbor, but I’m getting off track. Anyway, the humans were joined by two other alien races, the religious Exif, and the technologically-advanced Bilusaludo. After not finding a planet after years of searching, a young man named Haruo Sakaki, dubbed by Chris Niosi, tries to pull rank and suggest that the current living situation that is 11.9 lightyears away from Earth is not going to be livable for everyone. After a failed scout ship exploded going down to a planet they were looking at, Haruo finds out some prime time information about Godzilla’s weaknesses from an Exif named Metphies, dubbed by Lucien Dodge. Haruo convinces the committee in charge to go back to Earth, retake it from Godzilla, and live there again. They head back to Earth to find that nature has pretty much taken back the entire planet. They encounter ravenous life, a mysterious race of humanoid individuals, and, shocker of shock, Godzilla. Can the humans retake the planet and take down Godzilla? Do the other alien races have ulterior motives? Who are the mysterious beings living on the planet?

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So, it was really tough to find a starting point as to what to talk about first. How about the directing and writing? So, what have the directors and the writer of the films worked on? Kobun Shizuno has mostly directed Detective Conan films and the Soul Buster and Knights of Sidonia series. The other director, Hiroyuki Seshita, has mostly worked on Polygon Picture-related properties like Knights of Sidonia and Ajin. So, where does that leave us? Well, let’s talk about the writer of the three films, Gen Urobuchi. He is mostly known for writing the scripts to Fate/Zero and Psycho-Pass. While I have not really seen Psycho-Pass, that other title I mentioned is pretty telling at what kind of movies I should have expected. The three Godzilla films that make up this trilogy are drawn-out, boring, convoluted, and don’t really feel like Godzilla movies. I know Godzilla has had movies that range from the fun monster-fighting romps, to the social commentary side of films, but these three films essentially show off the worst of both Godzilla and anime at the same time. When you think of Godzilla, you think of grand scale destruction, fighting other colossal monsters with their own creative attacks. Now, what are usually the most boring aspects of Godzilla films? The humans! The human/humanoid characters are fairly dull anime archetypes that you see in a lot of anime. You have the angsty young male, the calm-headed best friend, the token female character, the religious nut that has ulterior motives, the war-hungry meathead, and you get the idea. No one is really that interesting, and the story/writing constantly focuses on philosophical elements of living, being on a world ruled by Godzilla, and life, which are just boring as tar.

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A story about a planet ruled by Godzilla didn’t need to be this complicated. Why is it so hard to make something with giant monsters just giant monsters and action? I’m not judging this movie by what it’s not, but what we got, and what we get is not interesting. Godzilla isn’t even a major player in any of the three movies. He rarely shows up, and it’s really at the end of each movie. Also, for a film series that takes place on a planet taken back by nature and swarming with giant monsters, the other monsters involved are really boring. They are just these generic-looking rock monsters that don’t look good, and the iconic giant monsters you want to see from Toho are only seen in still frames. You only get, like, three of the iconic Toho monsters, but one is only spoken of, while the other one is Ghidorah, but not the traditional Ghidorah. It’s like this movie was afraid to be a giant monster movie. I know we all make fun of the old Toho monster flicks, but they were very entertaining, because seeing giant monsters fight was, and will always be, entertaining. They even have Mecha Godzilla, but not in the same sense. It could have been interesting, but it was sadly not. That’s the big takeaway from this trilogy, it could have been interesting, but it was drawn out between three films, and the few action scenes that were there, were not enough to save the film’s sluggish and confusing story.

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Animation-wise, it’s getting a bit tiring to criticize Japanese CGI animation, because there are good signs of some studios knowing what to do, like Land of the Lustrous, but I didn’t really find anything all that impressive about Godzilla’s CGI. It was fine, everything was animated decently, the action was mostly readable, and when you could tell where the budget went, it looked good. You just see a lot the films reusing character models, and you get the typical clunky anime CGI movements from time to time. Polygon Pictures is getting close to showing how well CGI can work, but a show like the mentioned above Land of the Lustrous does it better.

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So, do I like anything about this trilogy? Well, like I said above, the CGI anime is pretty decent. When Godzilla is actually on screen, you do feel his presence, and when he actually does something, it’s a lot of fun. It’s just common knowledge that watching Godzilla blow stuff up and fight actual monsters is a proven good time. The dub script is pretty okay. I don’t really say this will be anyone’s best performances, but they did a good job with reading the scripts given to them.

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I think the biggest failure of these films were that they got the wrong team to make them. Godzilla didn’t need to be yet another philosophical think piece, when the most recent live-action Godzilla film was flawed, but way better at tackling such subjects, and had much better action set pieces. If you are a hardcore Godzilla fan and haven’t checked out these films, I wouldn’t recommend it, but if you must see every single film, then check them out. I just couldn’t be bothered to be hyperbolic and angry about these films. The more I hated these films, the more draining it became. They aren’t good movies on their own, and it’s not a good overall story as a trilogy. It wastes opportunities by being a three-part film, doesn’t take as many opportunities with its premise as it should, and shows how far some studios still have to go to make good-looking CGI-focused animation. However, after seeing this trilogy, it made me realize why I like talking about movies I enjoy, so, next time, how about we talk about the smash hit How to Train your Dragon: The Hidden World? Thanks for reading, and let’s keep spreading the support for more positive film conversations and more mature and in-depth film criticism. I hope you all enjoyed the review, and I will see you all next time.

Rating for all Three Films: Blacklist/The Worst