The Other Side of Animation 173: I Lost My Body Review

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We seem to have a peculiar relationship with films that go through the festival circuit. Unless you get to be a critic, and fly out to Sundance, Cannes, Annecy, and all of the big and small film festivals, audiences and most critics don’t get to see much from these festivals until they are released in theaters. Then, when more people can lay their eyeballs onto the film, the reaction tends to be different than the festival reactions. Is there a certain kind of air to festivals that changes your perspective on film? Should people trust quick impressions or reviews from said festivals? Either way, I find it interesting when a big festival winner makes it to wide release, and the reaction is different across the board than what the critics say during the festivals. This was my experience with I Lost My Body.

Directed by Jeremy Clapin with a screenplay by Guillaume Laurant, this French animated film was the big cheese of the festival circuit. It was winning left and right, showered with critical acclaim, and was the Grand Prize winner at the 3rd Animation is Film Festival. Now then, despite getting all the acclaim in the world, did it fall victim to the festival crowd, or does it deserve the huge amount of acclaim under its belt? Well, let’s see how attached I feel to this unique film.

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Our story follows a severed hand, as it ventures across an entire city to try and get back together with the body it was attached to. Well, that’s only half of the story. The other half is following a young man named Naofel, dubbed by Dev Patel, as we follow his life from childhood to being a young adult, and his relationship with a woman named Gabrielle, dubbed by Alia Shawkat.

So, where do I stand with this film? Outside of the glowing festival-time reviews, there are two different camps for this film. You are either on the side of loving both sides of the film. Or, you are on the side of loving the severed hand’s adventure, but not the human side of the story. Granted, you need both sides for the story to make sense, but I get it. On one hand (heh), you have a story about a young man who feels confined to a narrow-minded way of living, and feels like he can’t be free. It’s a film with a lot more of an emotional/philosophical logic behind the incidents in the story. It’s a film about connection and freedom. However, that doesn’t mean that I don’t get why the hand segments are more loved than the human segments. There is something way more fascinating about watching this hand traverse its way around a city, and try to get back with the body it belongs to. The way the animators have the hand movement is so animalistic and real. It’s like a twisted fairy tale as you see the encounters this hand goes through from fending off rats to ending up in a baby’s crib. Due to the power of animation, there is something magical and entertaining to watching the hand sequences. You get so much emotion and life out of the hand when you compare those moments with the human.

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I’m not saying the human parts are bad, because there are some emotional moments in the film as well. Again, you can’t have just one part, because you need both sides of the film to make sense. If you wanted to make it just about the hand, then you would need to rework half of the story. Unfortunately, there are areas where the human love story has some questionable elements around it. Now, the film is aware of this, and it has a better conclusion than you would think. The film is aware that the male lead encountering the female lead and what happens between them can be considered a touch stalkerish, and it’s not like you can’t make an interesting romance with an iffy set up. The problem is that you have to make it so you forget about the ickier parts, and I don’t really forget that this guy does go around stalking this woman. I know this film is working on more magical/dream logic, but there still needs to be this consistency within the story and tone, and it’s not really there through a majority of the human side of the story. The ending was also underwhelming to me. To be fair, I get what the ending was doing, but it felt a little too open arthouse for me. I get it, but it’s not for me.

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Still, there is a lot to love about this film. The mix of 2D designs with CGI bodies is wonderful, and while the humans are obviously animated with more limitation to them than the dismembered hand, you can tell what the characters are feeling, and the designs are delightful to look at. I had a hard time wondering how they pulled off this look, because you don’t get to see a lot of CGI features that get to branch out, and not look like a third-rate Disney or Pixar film. I highly recommend finding the behind-the-scenes videos about how the director got the look of the film down. I can’t stress again how much I adore the hand sequences. There is a reason this film picked up a lot of traction just for this part of the story alone. The music by Dan Levy is also gorgeous, giving off an ethereal and atmospheric vibe to the overall experience

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Yeah, by the wording of this review, you can probably tell that I’m not fully on board with the immense amount of festival hype, and if I had to be honest, I’m really happy I saw White Snake instead of I Lost My Body at Animation is Film Festival. However, with all that said, I still did enjoy I Lost My Body. Even if I’m not fully on board with arthouse films, I’m glad they exist. I guess you can say I have a complicated relationship with them. I don’t think it fully accomplished its goal, but I also like having something this ambitious and creative around. It’s widely available on Netflix right now, so if you are looking for an animated film to wash out the taste of Arctic Dogs and Playmobil: The Movie, then I would highly recommend I Lost My Body. Speaking of Playmobil: The Movie, why don’t we look at that film next?

Thanks for reading the review! I hope you all enjoyed reading it! If you would like to support my work, make sure to share it out, and if you want to become a Patreon supporter, then you can go to patreon.com/camseyeview. I will see you all next time!

Rating: Go See It!